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Ebook Download Blender Foundations: The Essential Guide to Learning Blender 2.6

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Ebook Download Blender Foundations: The Essential Guide to Learning Blender 2.6

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Blender Foundations: The Essential Guide to Learning Blender 2.6

Blender Foundations: The Essential Guide to Learning Blender 2.6


Blender Foundations: The Essential Guide to Learning Blender 2.6


Ebook Download Blender Foundations: The Essential Guide to Learning Blender 2.6

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Blender Foundations: The Essential Guide to Learning Blender 2.6

About the Author

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

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Product details

Paperback: 404 pages

Publisher: Focal Press; 1 edition (July 29, 2010)

Language: English

ISBN-10: 0240814304

ISBN-13: 978-0240814308

Product Dimensions:

7.5 x 1 x 9.2 inches

Shipping Weight: 2.2 pounds (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

82 customer reviews

Amazon Best Sellers Rank:

#435,676 in Books (See Top 100 in Books)

I am brand new to Blender and have tried some of the YouTube videos for absolute beginners. Most go too quickly and do not explain the overall thinking of the layout of the Blender GUI and commands. Also, with the videos, it was easy to forget the important Blender commands. This book gives you more of a context of why commands are where they are and what they do, making it all easier to remember and get around. You will need to go out of your way to do memorization of the plethora of important, frequently needed Blender commands, but Hess specifically highlights commands that you will want to go out of your way to memorize. I added those commands on flash cards on Study Blue so I could practice memorizing them. This has worked out well.I was originally concerned that following the Blender instructions in the book would be difficult because it was a book, not a video where you can see exactly what they are doing. But for some reason this is not a problem with this book.By following the instructions in the book, you really feel like you made progress and got something done. And while doing a real project, you have gained understanding to do your own beginning projects. Roland Hess has a done a wonderful job making Blender more accessible to people who want to use this software.Excellent book.

First, a correction: The version used is not 2.6 but 2.53, at the latest; eight versions before 2.6. Does this invalidate the book? Not really. The changes are minor, but there are differences. Point being, the author/publisher should've come clean about which version was really being used.That aside, you'll still get a lot out of this book. I found the author's writing style quite engaging.

I struggled for months on YouTube trying to learn my way around in Blender.Then I finally broke down and bought a book, and I chose this one. I can only say I wish I had done it sooner. I still spend a lot of time on You Tube, bc there is a lot of great stuff out there. You can learn a lot from tutorials, but what they don't do is take you in logical steps from the beginning, and you tend to learn a lot of stuff by accident, and you can miss some basic stuff that would make your life easier if someone had just told you.This book takes you through creating a scene with a character in it, and animating it. It covers texturing and lighting as well, so you learn the basics of all that Blender can do, and you have created something by the end. It is a practical approach, where you learn by doing. Most important for me was that It gave me a good grounding in how the interface works. I could barely make anything usable until I got through the first four chapters in this book. Then suddenly, I was able make stuff. I still haven't gotten much past chapter 4, as I keep going off in other directions. But it freed me up to be able to do what I needed to do at the time. This book will probably last me a long time. I still spend most of my time in Blender fiddling with sculpt maps, but as Mesh becomes more important, I am beginning to get my feet wet in modeling, and I find I'm getting curious about the animation part.Have a care when you order books on Blender on Amazon. They are not always displayed with the right version number.

Blender Foundations: The Essential Guide to Learning Blender 2.6 by Roland Hess is one book I purchased nearly 2 years ago, started and never finished reading. Finally I decided to go back and finish it, as it’s been bugging me for a while. I have to say, this is a fine piece of text. It really takes you from knowing nothing about the software, to feeling somewhat knowledgeable on the topic.The book is not especially long at around 400 pages, but there is a good amount of information between the covers. It goes over the basics of modeling with Blender, all the important hot-keys, basic navigation, and all that. The scene you create is not super fancy, but includes a lot of good stuff: handling different materials, lighting and shadowing, glass rendering, cloth and soft-body physics, character animation, etc. Some of the basic items are created from scratch (like a table and chair) however the character model is given to you later in the book. Still not maybe *everything* you could possibly know about Blender, but it does say “Foundation” and “Essential” in the title, and I feel it lives up to the name.In terms of Blender itself, after reading the book and going through many of the exercises, I have a new-found respect for the software. Initially I expected it to be a cheap (well, free) version of Max or Maya, but I think it can stand on it’s own. While I mostly learned Maya in school, it never felt quite natural to me and I always seemed to favor 3DS Max. Since spending more time working with Blender and learning the hot-keys it seems like a really capable package. It might even like it better then the big guys. Sure, it may not have all the bells and whistles of something like Maya, but that doesn’t mean you still can’t accomplish some amazing things with the program. And, of course, it’s free and open-source which counts for a lot.Overall I liked the book and the author’s writing style and think it’s a great introduction to a powerful piece of software.

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Blender Foundations: The Essential Guide to Learning Blender 2.6 PDF
Blender Foundations: The Essential Guide to Learning Blender 2.6 PDF

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